Monday, 14 April 2014

ZSphere Creature

With the human anatomy complete I moved on to the next task to have a go at a few more techniques and tools of Zbrush. I looked at the Zsphere tool and started to have a go with that. I got a quick concept resource from the internet and started designing the base shape from that image.

Creature Concept


Stage 1 Of Design Process using Zsphere

Stage 2 Of Design Process using Zsphere

Stage 3 Of Design Process using Zsphere

Stage 4 Of Design Process using Zsphere

After creating the basic skeleton for the creature based off the concept above. The next stage was to use Zsketch to block in some muscles of the beast, but i would just prefer to use the 'Clay Buildup' brush thats in the usual brush pallet. 

I went to create an adaptive skin for the mesh but when this was applied the whole mesh would turn white and have no material on it.

Error Occurred

I've had this error before but can never remember how to fix it and i can't find any helpful resources online. I tried Exporting the mesh , saving it as a tool and re-drawing it but nothing worked. 

I went back and re-did the creature skeleton again with Zsphere and that seemed to be fine this time around.

After the base was in place and complete and added the adaptive skin and made it a polymesh.

Poly mesh Of Creature 

Taking my lecturers advice i looked at animals of a similar structure, to see how their muscles were formed around the skeleton and in which areas they are largest. 

This helped but i couldn't get my mesh to look any good. I kept going over it and I still couldn't get the correct muscle definition or proportions correct. This was the outcome of my creature.

Creature Outcome

I'm not completely happy with my sculpt but i'm not sure which direction to head in to to start to make it look better. I tried to focus on doing some more detail in the feet but the polys messed up every time I tries to create the basic shape for it.











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