Photoshop Pattern
Once in Zbrush i created a basic cube and imported in my alpha design. I then applied the alpha to the cube surface.
Alpha Design in Zbrush
Using the Dam Standard brush i added some small surface scratches to the mesh. I tried to apply the scratches only to the raised areas of the model.
Surface Scratches
With some of the smaller detail in place i went back around the edges of the mesh where the model would pick up most of its damage from being moved/ dropped around.
Edge Damage
After adding in some of the edge detail i thought the mesh needed some more major damage to it. So I went back in with the Dam Standard brush and added some larger cracks and damage detail.
Lager Crack Detail
Next I painted in a mask around the indented areas of the mesh and started to added a bit of colour detail. I tried to get a slightly gold effect from it.
Masked Areas Of The Mesh
After adding in the colour detail i used some of the rendering techniques i had learnt before with the human anatomy sculpt.
Rendering Techniques & Overlays
Final Outcome








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