Monday, 14 April 2014

Alpha Brush & Surface Damage

After looking at some Celtic pattern designs for inspiration I started making a pattern of my own using some of the basic vector shapes and a center piece image from the internet. Once I'd built up my image i saved and went in to Zbrush.

Photoshop Pattern 


Once in Zbrush i created a basic cube and imported in my alpha design. I then applied the alpha to the cube surface.


Alpha Design in Zbrush

Using the Dam Standard brush i added some small surface scratches to the mesh. I tried to apply the scratches only to the raised areas of the model.

Surface Scratches

With some of the smaller detail in place i went back around the edges of the mesh where the model would pick up most of its damage from being moved/ dropped around.

Edge Damage


After adding in some of the edge detail i thought the mesh needed some more major damage to it. So I went back in with the Dam Standard brush and added some larger cracks and damage detail.

Lager Crack Detail

Next I painted in a mask around the indented areas of the mesh and started to added a bit of colour detail. I tried to get a slightly gold effect from it.

Masked Areas Of The Mesh

After adding in the colour detail i used some of the rendering techniques i had learnt before with the human anatomy sculpt.

Rendering Techniques & Overlays 

Final Outcome 






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