Wednesday, 16 April 2014

Female Sculpt

After doing the male sculpt and a few other tasks i really wanted to have a go at the female sculpt to see if i could achieve a good basic sculpt with all the initial shapes applied to the form. I firstly looked at my references and positioned the female Zbrush mannequin in to a similar pose, ready for me to sculpt on.

Reference Pose

With the pose all sorted I applied a skin to the mesh and made it a dynamic mesh. After doing this i smoothed out all the joints and harsh edges which didn't need to be there. I then moved on to building up the initial form and larger shapes with the Clay Buildup brush.

Initial Form

With the base form in place i went and referred to my image references and using a the Move Topology brush i placed and adjusted the form to match the references. I added in some line detail and focused on getting the basic shapes in there to make it look believable. I didn't spend as much time as a i would of liked to on this sculpt because of time constraints but i just wanted to have a go with the female form and see where the human anatomy changes from male to female.

Female Sculpt
   


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