3D Digital Sculpture

Wednesday, 9 April 2014

Polygroups

There's a really handy technique/process in Zbrush, where you can create polygroups of different sections of your mesh and then be able to either hide of just select that area of the mesh. This allows you to focus on this one area without other things getting in the way.

Polygroups

Posted by Unknown at 02:46
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Blog Archive

  • ▼  2014 (34)
    • ▼  April (31)
      • Female Sculpt
      • Final Human Anatomy Sculpt with Feet
      • Human Anatomy Feet
      • Alpha Brush & Surface Damage
      • ZSphere Creature
      • Final Human Anatomy Sculpt Render
      • Attaching the Head & Renders
      • Retopology and Projection
      • Human Anatomy Sculpt with Hand Attached
      • Attaching the Detailed Hand Sculpt
      • Final Head Sculpt
      • Details and Smoothing
      • Sculpting the ear
      • Adding Form
      • Start Of The Head Sculpt
      • Nails, extra detail and realism
      • Creases and forms
      • Rounding Out Basic Shapes and Form
      • Blocking Out Shapes
      • Polygroups
      • Start Of the Hand Sculpt
      • Final Human Figure Sculpt for the Body
      • After Feedback
      • Full Body After Muscle Refinement
      • Muscle Refinement
      • Muscle Definition
      • Full Body Base Sculpt
      • Leg Basic Form
      • Torso & Arms Form Blockout
      • Chest Sculpture Start
      • Full Body Ecorche
    • ►  February (2)
    • ►  January (1)
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