Wednesday, 9 April 2014

Nails, extra detail and realism

At this stage I got some feedback on my hand sculpt so far which was very helpful. I next went back and using the move topology brush i adjust the position of the knuckles on the mesh which were originally to high up the fingers in some places. After that was complete i cut in to the finger to create the finger nails which were harder to do than i first thought. I also adapted the shape of the fingers a bit more to make them more realistic. I also added some skin detail to the surface of the hand mesh. This was achieved with an alpha on the brush.

Finger Nail

Final Hand Sculpt

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